﻿using System;
using Manager;
using UnityEngine;

namespace Studio
{
	// Token: 0x0200052D RID: 1325
	public class AssociateSound : MonoBehaviour
	{
		// Token: 0x060021B6 RID: 8630 RVA: 0x000CD980 File Offset: 0x000CBB80
		private void Awake()
		{
			if (this.m_AudioSource != null)
			{
				this.m_AudioSource.outputAudioMixerGroup = Manager.Sound.Mixer.FindMatchingGroups("GameSE")[0];
			}
			UnityEngine.Object.Destroy(this);
		}

		// Token: 0x0400231A RID: 8986
		[SerializeField]
		private AudioSource m_AudioSource;
	}
}
